Mcloth Paper Pile

Mcloth Paper Pile Simulation from Jignesh Jariwala on Vimeo.

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Paper Simulation using Mcloth

Mcloth Paper Simulation from Jignesh Jariwala on Vimeo.

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Mcloth RnD

Mcloth test (Balloon Behaviour) from Jignesh Jariwala on Vimeo.

Mcloth Tear RnD from Jignesh Jariwala on Vimeo.

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Samurai Shatters Final

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Samurai Shatters WIP

This was done few weeks back. I rendered it out last night. Everything is done in 3ds max 2014 and using mparticles for dynamics simulation. I still need to add smoke/dust. Fragments are done using “Fracture Voronoi” script from scriptspot.com and rendered scene with mentalray using unified sampling.

Samurai Shatters WIP v01 from Jignesh Jariwala on Vimeo.

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Random Fire Explosion Test v02 (mini nuke)

Here is the new Random explosion test using Fumefx 3.5.2 inside 3ds max 2014.
Initially I did it without any background plate in my mind. And it was more of straight fireball explosion (I was trying to get 2 fireball head, first initial one and secondary following that one). But playing more I found out possibility of shape like mini nuke. So driven fuel particles motion like that.
Later I decided to put background plate and comp it.
Also I created grid 35m tall but that wasn’t enough height because of expansion and particles speed, so later It ended up being around 70m tall.
I hope you like it.

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Random Explosion Test v01

Random Fire Explosion Test v01 from Jignesh Jariwala on Vimeo.

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Jerguson Valve Animation (freelance project)

Here is the one of the old project I did. I thought I would post it now. It was product visualization for Jerguson Valve.
I used 3ds max 2014 and iRay for rendering. It took like 1 week to render entire animation using iRay. I also used iray matte environment shader to rerender certain parts for changes. then I used “Remove Grain” in AE to remove noise from rendered image sequence.
I also use Glu3d GPU for fluid simulation inside valve and it was very robust. During this project I figured out new technique for settling down particles using glu3d gpu. You can view that tutorial video here : https://vimeo.com/62236533

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Video Tutorial : Beer Simulation in 3DS Max – Max Underground

I have published new video tutorial on “Beer Simulation in 3DS Max” using Glu3d GPU, Krakatoa and Frost inside 3ds max. I also show how to create bubbles and beer material and final rendering with iRay inside 3ds max 2013.
You can view tutorial on Max Underground website here.

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