Bubbles popping water splash in super slow motion

Here is the one more test with glu gpu. Rendered with iRay over 53 hours. Simulation time was 3 to 4 hours (for 700K more than around particles) and rendering took long becoz of slow meshing time which was 15 mins per frame maximum and 4 to 10 mins minimum. It was first simmed at 100 scale time and then reduced scale to 4.965 for super slow motion.

Category(s): R&D

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