Tag Archives: 3ds max

Quick Tutorial : Creating Holographic material using Redshift for 3ds max

In this Quick Tutorial, I show how to create holographic xray material inside Redshift for 3ds max 2018. Quick Tutorial : HoloGraphic Material using Redshift for 3ds max from Jignesh Jariwala on Vimeo.

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Mcloth Paper Pile

Mcloth Paper Pile Simulation from Jignesh Jariwala on Vimeo.

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Paper Simulation using Mcloth

Mcloth Paper Simulation from Jignesh Jariwala on Vimeo.

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Mcloth RnD

Mcloth test (Balloon Behaviour) from Jignesh Jariwala on Vimeo. Mcloth Tear RnD from Jignesh Jariwala on Vimeo.

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Samurai Shatters Final

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Samurai Shatters WIP

This was done few weeks back. I rendered it out last night. Everything is done in 3ds max 2014 and using mparticles for dynamics simulation. I still need to add smoke/dust. Fragments are done using “Fracture Voronoi” script from scriptspot.com … Continue reading

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Random Fire Explosion Test v02 (mini nuke)

Here is the new Random explosion test using Fumefx 3.5.2 inside 3ds max 2014. Initially I did it without any background plate in my mind. And it was more of straight fireball explosion (I was trying to get 2 fireball … Continue reading

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Jerguson Valve Animation (freelance project)

Here is the one of the old project I did. I thought I would post it now. It was product visualization for Jerguson Valve. I used 3ds max 2014 and iRay for rendering. It took like 1 week to render … Continue reading

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Video Tutorial : Beer Simulation in 3DS Max – Max Underground

I have published new video tutorial on “Beer Simulation in 3DS Max” using Glu3d GPU, Krakatoa and Frost inside 3ds max. I also show how to create bubbles and beer material and final rendering with iRay inside 3ds max 2013. … Continue reading

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Copa Bridgestone Libertadores 2013 Draw Presentation Video

I would like to share one of the recent works done for Copa Bridgestone Libertadores 2013 Draw Presentation video. I was responsible for creating entire video. I did Camera mapping, Animation, Lighting, Shading, Rendering, Particles, Simulation and Compositing. Software & … Continue reading

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