Samurai Shatters WIP

This was done few weeks back. I rendered it out last night. Everything is done in 3ds max 2014 and using mparticles for dynamics simulation. I still need to add smoke/dust. Fragments are done using “Fracture Voronoi” script from scriptspot.com and rendered scene with mentalray using unified sampling.

Samurai Shatters WIP v01 from Jignesh Jariwala on Vimeo.

Category(s): R&D
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