Tag Archives: mentalray

Samurai Shatters Final

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Samurai Shatters WIP

This was done few weeks back. I rendered it out last night. Everything is done in 3ds max 2014 and using mparticles for dynamics simulation. I still need to add smoke/dust. Fragments are done using “Fracture Voronoi” script from scriptspot.com … Continue reading

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Jerguson Valve Animation (freelance project)

Here is the one of the old project I did. I thought I would post it now. It was product visualization for Jerguson Valve. I used 3ds max 2014 and iRay for rendering. It took like 1 week to render … Continue reading

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Video Tutorial : Beer Simulation in 3DS Max – Max Underground

I have published new video tutorial on “Beer Simulation in 3DS Max” using Glu3d GPU, Krakatoa and Frost inside 3ds max. I also show how to create bubbles and beer material and final rendering with iRay inside 3ds max 2013. … Continue reading

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Evolve ToothBrush Animation

One of the quick small project I did few months back for one of my client’s friend. Only tricky part was to do bristles soft body dynamics against teeth. At first, I tried default “hair and fur” dynamics in 3ds … Continue reading

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R&D Whale Splash Test for Undisclosed Project

It is early R&D test for one of the project. My friends Sriram and Ankit did the whale modeling and also created first pass of diffuse texture. I did whale rigging and animation using CAT, water splash simulation done with … Continue reading

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