Gray Whale project is released online!
My parts are at 0:58, 1:21, 1:26, 2:45, 2:51, 4:17, 4:26, 4:31, 4:54, 5:37, 5:40, 6:24, 7:15, 7:22, 8:17!
I used Thinking Particles 6.x and its awesome hydrofield node to create splash and foams. I rendered with corona renderer both ocean and splash/foam. Along with thinkbox software’s frost (for particles meshing) as well as Krakatoa in early renders.
I was recently given opportunity to do Interview on Thinking Particles 6.2 which I used in various recent projects. It has become my choice of fluid simulation inside 3ds max. You can read full Interview on cebas website. I hope you will find it useful. And I will post tutorials on doing fluid simulations using Thinking Particles 6.2 soon.
Here is the link to Interview : http://cebas.com/index.php?pid=testimonial&tid=113
I was contacted by Artificial Reality CGI Studio to do fluid simulation for their Jaquar RingShower and BucketShower animation, few months back. I used Thinking Particles 6 to do fluid simulation and meshing was done with Frost and final output was given in XMesh file by caching Frost Mesh to disk.
Thinking Particles 6 also offers shallow water or ocean surface simulation using HydroField and also its HydroBoat operator to simulate water based vehicle. Here I made a new simple test of Motorboat using HydroField and HydroBoat. I generated only Splash and Foam particles in a test, We can also generate Spray particles.