This was done few weeks back. I rendered it out last night. Everything is done in 3ds max 2014 and using mparticles for dynamics simulation. I still need to add smoke/dust. Fragments are done using “Fracture Voronoi” script from scriptspot.com and rendered scene with mentalray using unified sampling.
Here is the new Random explosion test using Fumefx 3.5.2 inside 3ds max 2014.
Initially I did it without any background plate in my mind. And it was more of straight fireball explosion (I was trying to get 2 fireball head, first initial one and secondary following that one). But playing more I found out possibility of shape like mini nuke. So driven fuel particles motion like that.
Later I decided to put background plate and comp it.
Also I created grid 35m tall but that wasn’t enough height because of expansion and particles speed, so later It ended up being around 70m tall.
I hope you like it.
Here is the one of the old project I did. I thought I would post it now. It was product visualization for Jerguson Valve.
I used 3ds max 2014 and iRay for rendering. It took like 1 week to render entire animation using iRay. I also used iray matte environment shader to rerender certain parts for changes. then I used “Remove Grain” in AE to remove noise from rendered image sequence.
I also use Glu3d GPU for fluid simulation inside valve and it was very robust. During this project I figured out new technique for settling down particles using glu3d gpu. You can view that tutorial video here : https://vimeo.com/62236533
I have published new video tutorial on “Beer Simulation in 3DS Max” using Glu3d GPU, Krakatoa and Frost inside 3ds max. I also show how to create bubbles and beer material and final rendering with iRay inside 3ds max 2013.
You can view tutorial on Max Underground website here.