HydroBoat and HydroField RnD Render

HydroBoat and HydroField RnD Render (Thinkgin Particles 6) from Jignesh Jariwala on Vimeo.

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HydroBoat and HydroField RnD test

Thinking Particles 6 also offers shallow water or ocean surface simulation using HydroField and also its HydroBoat operator to simulate water based vehicle. Here I made a new simple test of Motorboat using HydroField and HydroBoat. I generated only Splash and Foam particles in a test, We can also generate Spray particles.

HydroBoat and HydroField RnD Test (Thinking Particles 6) from Jignesh Jariwala on Vimeo.

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Thinking Particle 6 Flowsolver RnD

It’s been long time since I posted here. Cebas has released new version of Thinking Particles 6 which now supports multiphysics dynamics. It also has now SPH based fluid simulation support. Here is my Beer RnD test with Thinking Particles 6 Flowsolver. I rendered out using iRay and you can download sample max scene file and TP6 .thi setup/blackbox file from this link.
https://drive.google.com/file/d/0BzAvrzZtK-fhSEFxUW4tdXhhT1k/view?usp=sharing

Beer Test (Thinking Particles 6 Flowsolver) from Jignesh Jariwala on Vimeo.

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Walkthrough Video : Glu3d GPU and PWrapper GPU inside 3ds max 2014 and 6.2 millions particle simulation

In this video, I talk about using glu3d gpu inside 3dsmax 2014 and also I was able to do 6.2 millions particles simulation using glu3d gpu which wasn’t working before. I am using nvidia driver version 310.90 which seems to work best for glu3d gpu.

Walkthrough : Glu3d GPU and Pwrapper GPU inside 3ds max 2014 and 6.2 Millions Particles Simulation from Jignesh Jariwala on Vimeo.

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Mcloth Paper Pile

Mcloth Paper Pile Simulation from Jignesh Jariwala on Vimeo.

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Paper Simulation using Mcloth

Mcloth Paper Simulation from Jignesh Jariwala on Vimeo.

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Mcloth RnD

Mcloth test (Balloon Behaviour) from Jignesh Jariwala on Vimeo.

Mcloth Tear RnD from Jignesh Jariwala on Vimeo.

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Samurai Shatters Final

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Samurai Shatters WIP

This was done few weeks back. I rendered it out last night. Everything is done in 3ds max 2014 and using mparticles for dynamics simulation. I still need to add smoke/dust. Fragments are done using “Fracture Voronoi” script from scriptspot.com and rendered scene with mentalray using unified sampling.

Samurai Shatters WIP v01 from Jignesh Jariwala on Vimeo.

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