In this video, I talk about using glu3d gpu inside 3dsmax 2014 and also I was able to do 6.2 millions particles simulation using glu3d gpu which wasn’t working before. I am using nvidia driver version 310.90 which seems to work best for glu3d gpu.
This was done few weeks back. I rendered it out last night. Everything is done in 3ds max 2014 and using mparticles for dynamics simulation. I still need to add smoke/dust. Fragments are done using “Fracture Voronoi” script from scriptspot.com and rendered scene with mentalray using unified sampling.
Here is the new Random explosion test using Fumefx 3.5.2 inside 3ds max 2014.
Initially I did it without any background plate in my mind. And it was more of straight fireball explosion (I was trying to get 2 fireball head, first initial one and secondary following that one). But playing more I found out possibility of shape like mini nuke. So driven fuel particles motion like that.
Later I decided to put background plate and comp it.
Also I created grid 35m tall but that wasn’t enough height because of expansion and particles speed, so later It ended up being around 70m tall.
I hope you like it.